This is a new series where I share my session notes for the new campaign that I am running called Starfell. While I’m not ready to share my complete method on adventure creation, I can show you the finished result. If you have questions about what I’ve done, or why I’ve done it, feel free … Continue reading Starfell: Session One Notes
So, I’ve talked about the what and why of roleplay, and what I consider to be the number one ground rule for creating room for good roleplay. Today, I’m tackling the next ground rule. Well, sort of the next three ground rules. There are three concepts which, when used together, form a cohesive philosophy and … Continue reading Trust, Talk, Love
As I discussed in my first ever article, I knew I had to create effective ground rules to set the stage for roleplaying. There were just too many people trying to do it and they were struggling. I’ve personally seen instances where attempts at roleplaying led to character on character violence and (very un-fun) bickering. … Continue reading Shut Up and (Maybe) Enhance
It seems that the recent renaissance enjoyed by tabletop roleplaying games can be pretty directly attributed to the rise in related streamable content on the internet. Shows like Critical Role, Acquisitions Incorporated, and the Adventure Zone have piqued a lot of interest in RP games, specifically Dungeons & Dragons, and frankly, I’m all for it.